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Back at it again with FPS in upcoming 'Battleborn'


April 19, 2016

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    Developer Gearbox Software and publisher 2K Games are back at it again with a first-person shooter, this time with multiplayer online battle arena (MOBA) elements. The first intellectual property since Gearbox Software's Borderlands, Battleborn is labeled a “hero shooter” for Windows PC, PlayStation 4 and Xbox One.
    Battleborn will feature 25 playable heroes when it’s released May 3, 2016. Each character will have different abilities, weapons and an "ultimate ability" specific to each hero. In addition to melee and ranged attacks, heroes will have area-of-effect (AOE) attacks and magic casting. 
    The campaign mode does a great job at being a shooter, similar to Borderlands. The campaign is heavy on dialogue and Gearbox’s signature mature humor. Players can play the campaign alone or with a group. I opted to play with a couple of friends in the beta and found it quite enjoyable, with just the right bit of challenge. The multiplayer battle mode, however, is more catered toward the MOBA elements. Each team is tasked with escorting their minions down three lanes as you destroy enemy lackeys and heroes along the way.
   The game is a joy to play, but there are a few things I think Gearbox Software could have done better. The style in Battleborn is very nice and colorful, but at times there’s entirely too much going on with all the different animations and sprites found on the screen. Also, the MOBA elements may present a bit of a learning curve for new players. There isn’t a tutorial for the mode and the game just throws you into the action, letting players figure it out for themselves. Hopefully there will be some type of tutorial instituted in the final version.
    Although the game has multiple feels to it in the two different modes, I think Battleborn gets it right and has done an excellent job. My friends and myself were sold on the beta, and fully intend to buy the full version once it comes out May. 

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